BMAD Correct Course
BMad Code OrgAssesses significant sprint changes in the BMAD Method across requirements, architecture and UX, then produces an actionable change proposal.
By agent · Claude Code
Skills in the open SKILL.md format that Claude Code reads. Each one has a plain-language summary and the command to install it.
$ npx skills add <author>/<skill>Replace the placeholder with the author and skill name from the skill's page. Start a new Claude Code session afterwards so the skill is picked up.
Assesses significant sprint changes in the BMAD Method across requirements, architecture and UX, then produces an actionable change proposal.
Generates automated API and end-to-end tests for implemented features in the BMAD Method, using the project's existing test framework and patterns.
Reviews a finished BMAD epic against its plans, diffs and commits, then produces sourced findings, action items and an acceptance decision.
Captures a product's UX vision in BMad through paired design and experience specifications, guided discovery, user journeys and validation.
Runs configurable BMAD review lenses over code or documents, combining adversarial, edge-case, verification, structure and prose findings into a triaged report.
Maintains a repository's AGENTS.md guidance by setting up, adopting, refreshing or auditing instructions and recording agent mistakes as pitfalls.
Pressure-tests a developing idea through focused questions and contrasting personas, then records its outcome and optional planning brief in BMad.
Researches decisions through drafted prompts, parallel web searches or cited summaries of existing reports in the BMad workflow.
Runs one unattended development-loop iteration through BMad, with optional route and review selections.
Drafts and revises pull request descriptions using the repository's template, verified branch facts, validation results and reviewer guidance.
Creates a HyperFrames title animation in which glass shards fly through fog and assemble into a headline before flying out.
Creates a 12-second HyperFrames title sequence where sweeping leaves reveal two headlines, with adjustable typography and motion.
Creates a HyperFrames carousel of bevelled 3D cuboids that move through a timed sequence, with customisable cards, lighting, camera and geometry.
Creates an 8-second HyperFrames title animation that bursts through a wireframe portal and transforms into a replacement phrase.
Creates an 8-second HyperFrames hero animation that flips square headline tiles under a sweeping depth field to reveal a second headline.
Adds a 10-second HyperFrames feature-card composition that orbits a dot sphere, with configurable text, accent colour and orbit angle.
Creates a 22.5-second HyperFrames animation in which an orbiting camera follows an ice logo through text, breakup and fade.
Generates and reviews Angular code, applying version-aware guidance for components, signals, forms, routing, testing and CLI workflows.
Designs a sales team's roles, reporting spans and structure by growth stage, using funnel behaviour and segment complexity to guide changes.
Builds a feature in an existing project from an approved spec, following its conventions and checking for unresolved design or architecture decisions.
Documents how to configure and use the browser-use open-source Python library for browser agents, tools, models and integrations.
Investigates software bugs by reproducing failures, testing root-cause hypotheses, making a minimal fix and verifying the result.
Maps Vue.js and Nuxt requirements to suitable VueUse composables and applies their usage patterns in implementation.
Turns a product idea into an ordered feature plan in project documentation, then reconciles it as work ships.
Questions
A folder with a SKILL.md file: instructions, and sometimes scripts and reference files, that Claude Code loads when a task calls for them.
Each skill page has an install command. Run it in a terminal, then start a new Claude Code session so the skill is picked up.
An instructions file is loaded in every session and describes the project. A skill is loaded only when a task calls for it, so it can be long and specific without costing context on every turn.