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unity-ecs-patternsby Seth HobsonDevelopmentGitHub stars: 41.8k

Unity ECS Patterns skill: what it does and how to install it

Guides Unity game development with DOTS, ECS, Jobs and Burst for data-oriented systems and large entity counts.

Summary generated from the skill's documentation.

Install

$ npx skills add wshobson/agents --skill unity-ecs-patterns

Run it in a terminal. If your agent is already running, start a new session so it picks the skill up.

About this skill

What it does. Explains Unity's Data-Oriented Technology Stack, including entities, components, systems, worlds, archetypes and chunks. Provides patterns and practices for Jobs, Burst compilation, structural changes, profiling and native collection disposal, with detailed examples available for further guidance.

When to use it. For building data-oriented Unity games, handling many entities, optimising CPU-bound logic or converting object-oriented code to ECS.

History

Repo stars

41.8k+1.5k since 5 Oct 2026

Stars are counted for the whole repository, which holds 76 skills.

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Repo stars by day
DateRepo stars
26 Oct 202641,741
25 Oct 202641,668
24 Oct 202641,623
23 Oct 202641,590
22 Oct 202641,533
21 Oct 202641,400
20 Oct 202641,212
19 Oct 202641,081
18 Oct 202640,990
17 Oct 202640,943
16 Oct 202640,891
15 Oct 202640,824
14 Oct 202640,663
13 Oct 202640,579
12 Oct 202640,457
11 Oct 202640,368
10 Oct 202640,319
9 Oct 202640,307
8 Oct 202640,296
7 Oct 202640,267
6 Oct 202640,238
5 Oct 202640,212

Installs

12.1k

Tracking since . A chart appears once there are 7 days of data.

Installs via skills.sh

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