Unity ECS Patterns skill: what it does and how to install it
Guides Unity game development with DOTS, ECS, Jobs and Burst for data-oriented systems and large entity counts.
Summary generated from the skill's documentation.
Install
$ npx skills add wshobson/agents --skill unity-ecs-patternsRun it in a terminal. If your agent is already running, start a new session so it picks the skill up.
About this skill
What it does. Explains Unity's Data-Oriented Technology Stack, including entities, components, systems, worlds, archetypes and chunks. Provides patterns and practices for Jobs, Burst compilation, structural changes, profiling and native collection disposal, with detailed examples available for further guidance.
When to use it. For building data-oriented Unity games, handling many entities, optimising CPU-bound logic or converting object-oriented code to ECS.
History
Repo stars
41.8k+1.5k since 5 Oct 2026
Stars are counted for the whole repository, which holds 76 skills.
Show as a table
| Date | Repo stars |
|---|---|
| 26 Oct 2026 | 41,741 |
| 25 Oct 2026 | 41,668 |
| 24 Oct 2026 | 41,623 |
| 23 Oct 2026 | 41,590 |
| 22 Oct 2026 | 41,533 |
| 21 Oct 2026 | 41,400 |
| 20 Oct 2026 | 41,212 |
| 19 Oct 2026 | 41,081 |
| 18 Oct 2026 | 40,990 |
| 17 Oct 2026 | 40,943 |
| 16 Oct 2026 | 40,891 |
| 15 Oct 2026 | 40,824 |
| 14 Oct 2026 | 40,663 |
| 13 Oct 2026 | 40,579 |
| 12 Oct 2026 | 40,457 |
| 11 Oct 2026 | 40,368 |
| 10 Oct 2026 | 40,319 |
| 9 Oct 2026 | 40,307 |
| 8 Oct 2026 | 40,296 |
| 7 Oct 2026 | 40,267 |
| 6 Oct 2026 | 40,238 |
| 5 Oct 2026 | 40,212 |
Installs
12.1k
Tracking since . A chart appears once there are 7 days of data.
Installs via skills.sh
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