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godot-gdscript-patternsby Seth HobsonDevelopmentGitHub stars: 41.7k

Godot GDScript Patterns skill: what it does and how to install it

Applies Godot 4 GDScript patterns for game architecture, signals, scene design, state management and performance.

Summary generated from the skill's documentation.

Install

$ npx skills add wshobson/agents --skill godot-gdscript-patterns

Run it in a terminal. If your agent is already running, start a new session so it picks the skill up.

About this skill

What it does. Provides production patterns for Godot 4.x game development in GDScript, covering nodes, scenes, resources, signals and groups. Includes examples for typed scripts, exported properties, node references, movement and damage handling, with further pattern documentation available for more detail.

When to use it. When building Godot games, implementing game systems, designing scene architecture, managing state, optimising GDScript or learning Godot practices.

History

Repo stars

41.7k+1.5k since 5 Oct 2026

Stars are counted for the whole repository, which holds 76 skills.

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Repo stars by day
DateRepo stars
26 Oct 202641,741
25 Oct 202641,668
24 Oct 202641,623
23 Oct 202641,590
22 Oct 202641,533
21 Oct 202641,400
20 Oct 202641,212
19 Oct 202641,081
18 Oct 202640,990
17 Oct 202640,943
16 Oct 202640,891
15 Oct 202640,824
14 Oct 202640,663
13 Oct 202640,579
12 Oct 202640,457
11 Oct 202640,368
10 Oct 202640,319
9 Oct 202640,307
8 Oct 202640,296
7 Oct 202640,267
6 Oct 202640,238
5 Oct 202640,212

Installs

17.5k+405 since 19 Oct 2026

Installs via skills.sh

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Installs by day
DateInstalls
26 Oct 202617,515
25 Oct 202617,446
24 Oct 202617,402
23 Oct 202617,354
22 Oct 202617,288
21 Oct 202617,219
20 Oct 202617,153
19 Oct 202617,110

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