Unreal Engine Skills for Claude Code plugin: what it installs and how to add it
Connects Claude Code to Unreal Editor through MCP for working with actors, blueprints, materials, testing, and more.
From the Marketplace: claude-plugins-official marketplace
Install
> /plugin install unreal-engine-skills-for-claude-code@claude-plugins-officialRun it inside Claude Code. The official marketplace is already known, so there is nothing to add first.
What is inside
- 3skills
- 1hook
About this plugin
The plugin provides instructions and workflows for controlling Unreal Editor from Claude Code through Unreal's ModelContextProtocol integration. It covers toolsets for actors, blueprints, materials, Niagara, Control Rigs, Sequencer, widgets, Gameplay Ability System, automation testing and more.
Use it when working on an Unreal Engine project and you want Claude Code to inspect or change editor content. Unreal Editor must be running with the ModelContextProtocol and AllToolsets plugins enabled, and its MCP server must be started. The session hook requires Bash on macOS, Linux, Git Bash or WSL on Windows.
What's inside
- 3 skills:
create-toolset,unreal-mcpandunreal-skill - 1 SessionStart hook that identifies Unreal Engine projects and suggests the relevant conventions and skill
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Skills, not plugins
Prefer a single skill for development work? 471 skills in the same category, each installed on its own.